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The NormalSim is an average Simulant in the Combat Simulator. They are a step up over the EasySim.
Analysis
The NormalSim is the default simulant for most battles. It was made to simulate a player with average experience. Its accuracy is scripted at about 60% and runs at the normal speed.
They do have some cheating properties that are associated for all simulants. If they pick up a Rocket Launcher or Slayer, they will fire a rocket directly at you instead of purposefully aiming to miss. They can fire semi-auto weapons faster then a human player, switch instantly between primary/secondary fire modes (especially noticeable when they have Combat Knives), and can reload in less than a second. These simulants can and will utilize the radar.
NormalSims will complete objectives, but unlike EasySims, it will retreat if it finds itself in a losing situation: low shield, low health, inferior weapon, etc. It is at this difficulty that Simulants will start backpedaling; Instead of simply running away like the Meat and EasySim, NormalSims will instead run backward, firing at you as they retreat, and making the CPU more dangerous.
| Perfect Dark - Simulants | |||
|---|---|---|---|
| Difficulties | MeatSim • EasySim • NormalSim • HardSim • PerfectSim • DarkSim | ||
| Types | PeaceSim • ShieldSim • RocketSim • KazeSim • FistSim • PreySim • CowardSim • JudgeSim • FeudSim • SpeedSim • TurtleSim • VengeSim | ||